Overview
What you get
Generate dungeon layouts at runtime using binary space partitioning or random-walk carving, then populate them from room templates you author by hand. Everything is driven by a seed, so a given run is perfectly reproducible for testing and daily-challenge modes. Outputs to either Unity Tilemaps or 3D prefab instances.
Features
- BSP & Random Walk algorithms
- Tilemap & 3D prefabs
- Room templates
- Seed control
- Lifetime updates
- Discord community support