Overview
What you get
A finite state machine for enemy behaviour that you configure entirely from the inspector. Enemies patrol waypoint routes, detect the player through a configurable vision cone with line-of-sight checks, then chase, attack or flee based on thresholds you set. Every state is a ScriptableObject, so adding your own behaviour means writing one class and dragging it in.
Features
- Patrol & chase AI
- NavMesh integration
- Vision cone detection
- Extensible FSM
- Lifetime updates
- Discord community support